CfgVehicles/ACE T90A

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class ACE_T90A : T90 { 
  displayName = "T-90A"; 
  armor = 1480; 
  soundlocked[] = {"", 1, 1}; 
  ace_armor_turret[] = {{700, 880}, {420, 580}, {420, 580}, {140, 140}, {40, 40}}; 
  ace_era_turret[] = {{250, 600}, {250, 600}, {250, 600}, {0, 0}, {50, 120}}; 
  ace_era_coverage_turret[] = {0.9, 0.3, 0.3, 0, 0.3}; 
  ace_era_blocks_turret[] = {8, 1, 1, 0, 5}; 
  ace_sys_vehicledamage_shtora = 1; 
  ace_tankfcs_battlesight = 1200; 
  ace_tankfcs_digitscolor[] = {0.396, 0.886, 0.396, 1}; 
  ace_tankfcs_digitsstyle = 1; 
  ace_tankfcs_enabled = 1; 
  ace_tankfcs_lrfaccuracy = 10; 
  ace_tankfcs_lrfcooldowntime = 5; 
  ace_tankfcs_maxlead = 2; 
  ace_tankfcs_maxlrfrange = 5000; 
  ace_tankfcs_maxranges[] = {"tsg_mag_3bm46_10", 3000, "tsg_mag_3bk31_8", 3000, "tsg_mag_3of26_6", 4000, "250Rnd_762x54_PKT_T90", 1600, "2000Rnd_762x54_PKT", 1600}; 
  ace_tankfcs_minlrfrange = 250; 
  ace_tankfcs_rdystyle = 1; 

  // Values from class: T90 //

  scope = 2; 
  vehicleClass = "Armored"; 
  picture = "\ca\tracked2\T90\Data\t90_CA.paa"; 
  Icon = "\ca\tracked2\t90\data\icomap_t90_ca.paa"; 
  mapSize = 10; 
  driverAction = "T90_DriverOut"; 
  driverInAction = "T90_Driver"; 
  tracksSpeed = 0.215; 
  wheelCircumference = 2.375; 
  side = 0; 
  faction = "RU"; 
  crew = "RU_Soldier_Crew"; 
  supplyRadius = 5; 
  hiddenSelections[] = {"Camo1", "Camo2", "Camo3"}; 
  hiddenSelectionsTextures[] = {"\ca\tracked2\t90\data\body1_co.paa", "\ca\tracked2\t90\data\body2_co.paa", "\ca\tracked2\t90\data\body3_co.paa"}; 
  typicalCargo[] = {"RU_Soldier_Crew", "RU_Soldier_Crew", "RU_Soldier_Crew"}; 
  insideSoundCoef = 0.9; 
  soundGear[] = {"", 5.62341e-005, 1}; 
  soundGetIn[] = {"ca\SOUNDS\Vehicles\Tracked\M1A1\ext\ext-m1-door-1", 0.562341, 1}; 
  soundGetOut[] = {"ca\SOUNDS\Vehicles\Tracked\M1A1\int\int-m1-door-1", 0.562341, 1, 60}; 
  soundEngineOnInt[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-engine_on", 1, 1}; 
  soundEngineOnExt[] = {"ca\SOUNDS\Vehicles\Tracked\M1A1\ext\ext-engine_on", 1, 1, 600}; 
  soundEngineOffInt[] = {"ca\sounds\vehicles\Tracked\M1A1\int\int-engine_off", 1, 1}; 
  soundEngineOffExt[] = {"ca\sounds\vehicles\Tracked\M1A1\ext\ext-engine_off", 1, 1, 600}; 
  buildCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_building_01", 0.707946, 1, 150}; 
  buildCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_building_02", 0.707946, 1, 150}; 
  buildCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_building_03", 0.707946, 1, 150}; 
  buildCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_building_04", 0.707946, 1, 150}; 
  soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; 
  WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_wood_01", 0.707946, 1, 150}; 
  WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_wood_02", 0.707946, 1, 150}; 
  WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_wood_03", 0.707946, 1, 150}; 
  WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_wood_04", 0.707946, 1, 150}; 
  soundWoodCrash[] = {"woodCrash0", 0.25, "woodCrash1", 0.25, "woodCrash2", 0.25, "woodCrash3", 0.25}; 
  ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_01", 0.707946, 1, 150}; 
  ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_02", 0.707946, 1, 150}; 
  ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_03", 0.707946, 1, 150}; 
  ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_04", 0.707946, 1, 150}; 
  soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; 
  type = 1; 
  threat[] = {0.9, 0.9, 0.5}; 
  smokeLauncherGrenadeCount = 6; 
  smokeLauncherVelocity = 14; 
  smokeLauncherOnTurret = 1; 
  smokeLauncherAngle = 120; 
  aggregateReflectors[] = [[:Шаблон:"1", "1"]]; 
  commanderCanSee = "1+2+4+8+16"; 
  gunnerCanSee = "1+4+8+16"; 
  driverCanSee = "2+4+8+16"; 
  sensitivity = 2; 
  model = "\x\ace\addons\m_vehicle\t90\t90"; 
  fuelCapacity = 1600; 
  accuracy = 0.4; 
  brakeDistance = 40; 
  armorStructural = 5.5; 
  damageResistance = 0.00278; 
  cost = 4e+006; 
  driverForceOptics = 1; 
  forceHideDriver = 0; 
  driverOutOpticsModel = ""; 
  irScanRangeMax = 6000; 
  lockdetectionsystem = 4; 
  incommingmissliedetectionsystem = 16; 
  radarType = 0; 
  maxSpeed = 55; 
  driverCompartments = 0; 
  ace_sys_nvg_nvrange = 720; 
  ace_camshake_enabled = 0; 
  ace_minimalhit[] = {40, 100}; 
  ace_era = 1; 
  ace_p_detonation_hull = 0; 
  ace_p_detonation_turret = 0; 
  ace_p_detonation_engine = 0; 
  ace_p_fire_hull = 0.2; 
  ace_p_fire_turret = 0.2; 
  ace_p_fire_engine = 0.5; 
  ace_p_firedetonation = 0; 
  ace_armor_hull[] = {{510, 540}, {70, 230}, {70, 230}, {40, 40}, {40, 40}, {200, 200}}; 
  ace_era_hull[] = {{200, 450}, {50, 300}, {50, 300}, {0, 0}, {50, 300}, {0, 0}}; 
  ace_era_coverage_hull[] = {0.9, 0.5, 0.5, 0, 0}; 
  ace_era_blocks_hull[] = {4, 3, 3, 0, 0}; 

  // Values from class: Tank //

  getInRadius = 3.5; 
  irScanRangeMin = 500; 
  irScanToEyeFactor = 1; 
  crewVulnerable = 0; 
  selectionFireAnim = "zasleh"; 
  memoryPointCargoLight = "cargo light"; 
  bounding = "usti hlavne"; 
  fireDustEffect = "FDustEffects"; 
  gearBox[] = {-7, 0, 11, 8, 5.7, 4.2}; 
  alphaTracks = 0.7; 
  textureTrackWheel = 0; 
  memoryPointTrack1L = "Stopa LL"; 
  memoryPointTrack1R = "Stopa LR"; 
  memoryPointTrack2L = "Stopa RL"; 
  memoryPointTrack2R = "Stopa RR"; 
  extCameraPosition[] = {0, 1.5, -9}; 
  occludeSoundsWhenIn = 0.01; 
  obstructSoundsWhenIn = 0.177828; 
  outsideSoundFilter = 1; 
  nightVision = 0; 
  simulation = "tank"; 
  formationX = 20; 
  formationZ = 30; 
  precision = 5; 
  turnCoef = 1; 
  canFloat = 0; 
  weapons[] = {}; 
  magazines[] = {}; 
  camouflage = 8; 
  hideProxyInCombat = 1; 
  driverOpticsColor[] = {1, 1, 1, 1}; 
  enableGPS = 1; 
  TextPlural = "Танки"; 
  TextSingular = "Танк"; 
  nameSound = "veh_Tank"; 
  getInAction = "GetInMedium"; 
  getOutAction = "GetOutMedium"; 
  cargoGetInAction[] = {"GetInLow"}; 
  cargoGetOutAction[] = {"GetOutLow"}; 
  soundDammage[] = {"", 0, 1}; 
  htMin = 60; 
  htMax = 1800; 
  afMax = 200; 
  mfMax = 100; 
  mFact = 1; 
  tBody = 250; 
  steerAheadSimul = 0.5; 
  steerAheadPlan = 0.4; 
  predictTurnSimul = 1.2; 
  predictTurnPlan = 1; 
  ace_sys_tracking_marker = "HeavyTeam"; 
  audible = 1.3; 
  sensitivityEar = 0.001; 
  driverOpticsModel = "\x\ace\addons\m_veh_optics\driver\optika_tank_driver.p3d"; 
  ACE_exposed = 0; 
  ACE_Cargo_exposed = 0; 
  ejectDamageLimit = 0.9; 
  transportMaxMagazines = 9999; 
  transportMaxWeapons = 9999; 
  ace_sys_turret_indicator_enable = 1; 
  ace_loader_path[] = {0}; 
  ace_firepos[] = {0, -2.5, -1}; 
  deepWaterFording[] = {0, "", 0}; 
  ACE_canBeLoad = 1; 
  ACE_canBeCargo = 0; 
  ACE_canGear = 1; 
  ACE_canLoadFront = 0; 
  ace_sys_eject_side = 0; 
  ace_sys_eject_weaponCheck = 1; 
  ace_sys_repair_time = 900; 

  // Values from class: LandVehicle //

  selectionBrakeLights = "brzdove svetlo"; 
  memoryPointMissile[] = {"spice rakety", "usti hlavne"}; 
  memoryPointMissileDir[] = {"konec rakety", "konec hlavne"}; 
  leftDustEffect = "LDustEffects"; 
  rightDustEffect = "RDustEffects"; 
  leftWaterEffect = "LWaterEffects"; 
  rightWaterEffect = "RWaterEffects"; 
  selectionLeftOffset = "PasOffsetL"; 
  selectionRightOffset = "PasOffsetP"; 
  irTarget = 0; 

  // Values from class: Land //


  // Values from class: AllVehicles //

  memoryPointDriverOptics[] = {"driverview", "pilot"}; 
  memoryPointsGetInDriver = "pos driver"; 
  memoryPointsGetInDriverDir = "pos driver dir"; 
  memoryPointsGetInCargo = "pos cargo"; 
  memoryPointsGetInCargoDir = "pos cargo dir"; 
  memoryPointsGetInCoDriver = "pos codriver"; 
  memoryPointsGetInCoDriverDir = "pos codriver dir"; 
  memoryPointsLeftWaterEffect = "waterEffectL"; 
  memoryPointsRightWaterEffect = "waterEffectR"; 
  selectionClan = "clan"; 
  selectionDashboard = "podsvit pristroju"; 
  selectionShowDamage = "poskozeni"; 
  selectionBackLights = "zadni svetlo"; 
  ACE_SYS_EJECT_EJECT = 0; 
  ACE_SYS_EJECT_JUMP = 1; 
  ace_sys_repair_threshold_refuel = 1; 
  ace_sys_repair_threshold = 0.8; 
  ace_sys_repair_refuel = 0; 
  ace_sys_repair_repair = 0; 
  ace_sys_repair_rearm = 0; 
  ace_sys_repair_spare_tyres = 0; 

  // Values from class: All //

  access = 0; 
  reversed = 1; 
  autocenter = 1; 
  animated = 1; 
  shadow = 1; 
  featureSize = 0; 
  speechSingular[] = {}; 
  speechPlural[] = {}; 
  weaponSlots = 0; 
  spotableDarkNightLightsOff = 0.003; 
  spotableNightLightsOff = 0.035; 
  spotableNightLightsOn = 4; 
  visibleNightLightsOff = 0.1; 
  visibleNightLightsOn = 0.2; 
  obstructSoundLFRatio = 0; 
  occludeSoundLFRatio = 0.25; 
  unloadInCombat = 0; 
  gunnerHasFlares = 1; 
  enableManualFire = 1; 
  portrait = ""; 
  ghostPreview = ""; 
  destrType = "DestructDefault"; 
  armorLights = 0.4; 
  replaceDamaged = ""; 
  replaceDamagedLimit = 0.9; 
  replaceDamagedHitpoints[] = {}; 
  groupCameraPosition[] = {0, 5, -30}; 
  minFireTime = 20; 
  formationTime = 5; 
  alwaysTarget = 0; 
  irScanGround = 1; 
  laserTarget = 0; 
  laserScanner = 0; 
  nvTarget = 0; 
  nvScanner = 0; 
  artilleryTarget = 0; 
  artilleryScanner = 0; 
  preferRoads = 0; 
  unitInfoType = "RscUnitInfoTank"; 
  hideUnitInfo = 0; 
  limitedSpeedCoef = 0.22; 
  secondaryExplosion = -1; 
  hasDriver = 1; 
  hideWeaponsDriver = 1; 
  hideWeaponsCargo = 0; 
  memoryPointSupply = "doplnovani"; 
  enableWatch = 0; 
  enableRadio = 0; 
  transportSoldier = 0; 
  transportAmmo = 0; 
  transportMaxBackpacks = 0; 
  transportFuel = 0; 
  transportRepair = 0; 
  transportVehiclesCount = 0; 
  transportVehiclesMass = 0; 
  attendant = 0; 
  engineer = 0; 
  soundEngine[] = {"", 1, 1}; 
  soundEnviron[] = {"", 1, 1}; 
  soundCrash[] = {"", 0.316228, 1}; 
  soundLandCrash[] = {"", 1, 1}; 
  soundWaterCrash[] = {"", 0.177828, 1}; 
  soundServo[] = {"", 0.00316228, 0.5}; 
  soundIncommingMissile[] = {"", 1, 1}; 
  cargoAction[] = {}; 
  cargoIsCoDriver[] = {0}; 
  cargoCompartments[] = {"Compartment1"}; 
  driverOpticsEffect[] = {}; 
  castDriverShadow = 0; 
  castCargoShadow = 0; 
  viewDriverShadow = 1; 
  viewDriverShadowDiff = 1; 
  viewDriverShadowAmb = 1; 
  viewCargoShadow = 1; 
  viewCargoShadowDiff = 1; 
  viewCargoShadowAmb = 1; 
  ejectDeadDriver = 0; 
  ejectDeadCargo = 0; 
  selectionDamage = "zbytek"; 
  HeadAimDown = 0; 
}